Ares

CONSPIT

Holding torque (10 s)
11.9 Nm, rated 12
Tested
18 Oct 2026
Firmware
1.1.0, Conspit Link 1.1.23
Bench calibration →
15 Oct 2026, ±0.5%

Thoughts

Aside from the fact that Conspit Ares feels incredibly close to its 20Nm sibling under same settings, it stood out to me for a few reasons:

Reason 1: Even when there is no way to turn the filters all the way down, the important stuff never seems to arrive late. You can be driving with smooth, slightly viscous feedback, and the moment the car steps out, it feels as if the filters drop to their lowest, letting me correct instantly. Once I’ve caught it, the smoothness comes back.

Reason 2: My personal preference could be described as tightrope walking. A perfect balance of detail and smoothing that blurs the line between game forces and real ones. Not every base can walk this line, and so far Conspit sits firmly at the top for me.

Reason 3: Rallying on Conspit bases has been nothing short of a delight, and for me that’s what sets them apart from the competition.

Conspit and its filters

Almost a year and a half ago, when I first spoke with Conspit, they told me they were designing the force feedback to mimic the real life forces. Without the extra “clutter”, or unnecessary canned effects. The result is a wheelbase which doesn’t do much hand holding, or force feed you every last detail. It gives you exactly what matters, in the right amount, and I never felt like this base lacked anything or was dull in any way.

This approach has a catch, though. Compared to the competition, it could very easily be labelled “numb” or “dull”. But to me, that’s like choosing a pair of headphones in the name of “detail” that produce so much bass that it dominates the entire spectrum while the vocals quietly disappear. The word “detail” doesn’t just mean the most crisp, or the quickest reacting base. It needs a delicate balance, and if your preference is anything like mine, you will experience the same.

The same goes for its speed. With the amount of filtering it runs, you’d expect it to be sluggish. But it isn’t and the frequency response plot shows why. The harder the base pushes, the faster it responds. The delay gets shorter and bandwidth increases. Big, important forces get through quicker than light ones. To me, that feels like the filtering adapts to what is happening.

Frequency response · locked shaft
Full potential
My RBR settings
Clear
Table
How much of the requested torque arrives (Magnitude)
The higher a curve stays, the more fine detail the base delivers.

The fast stuff, like road texture, kerb buzz and engine vibrations, is small. Fractions of a Nm riding on top of the big steering forces. So a 50% reading doesn’t mean you lose half your steering force. It means the finer stuff comes through at about half strength.

0 dB means all of the requested torque arrives. −3 dB is the standard engineering cut-off. It’s the point where 71% of the torque, or half the energy, still gets through. The frequency where a curve crosses this line is that base’s bandwidth.

How late it arrives (Phase lag)
The lower the curve, the later the torque arrives.

Lag is shown in degrees, where 360° is one full cycle. Faster cycles are shorter, so a bigger angle at a higher frequency does not mean a bigger delay. To get the delay in milliseconds: degrees ÷ (360 × frequency) × 1000. Hover any point to see it in milliseconds. The Delay box at the top is this lag at 5 Hz.

Bandwidth vs torque
Same base, same settings. Only the torque changes.
Delay vs torque (5 Hz)
Lower is better.

Bandwidth vs torque. Each dot is the bandwidth at one torque level. A flat line means the base delivers the same detail at every strength. A rising or falling line means the detail depends on how hard the base is working.

Delay vs torque. At 5 Hz the base still delivers its full torque. Nothing has rolled off yet, so this shows pure timing, not timing mixed with lost torque. It also represents the forces that matter most, like cornering load, weight transfer and the car going light. Those are slow forces, so this is when the big stuff arrives. Finer detail can arrive sooner or later, which the phase chart above shows. The exact delay can shift by up to 2 ms between test sessions, so read the trend, not the exact number.

Step response · locked shaft
Building
Releasing
Clear
Table
How fast torque arrives (Step response)
The steeper the climb, the faster the base reacts.

The game asks for a sudden jump in torque, like hitting a kerb or the tyres biting. Each curve is the torque the base actually delivered, averaged over every repeat.

Note: The small ripple after each step is the bench ringing at about 200 Hz, not the base.

In both charts below: solid is building, hollow/dotted is releasing.
Slew rate vs torque
Peak speed of the change, in Nm per millisecond. Higher is faster.
Rise / fall time vs torque
Lower is better.

Slew rate vs torque. Bigger steps move more torque in about the same time, so the slew rate climbs with torque.

Rise / fall time vs torque. Rise time is how long the torque takes to climb from 10% to 90% of the step. Fall time is the same on the way down, from 90% to 10%. A flat line means the base takes the same time no matter how hard it pushes.

Reacting and Letting go

The step test backs up what I felt on track. The base reacts in about 4.4 ms no matter how hard it’s asked to push, so small forces aren’t late to start, they just build more gently. The lightest step takes around 12 ms to build, while bigger steps build in about 6 to 8 ms. Letting go is just as quick, and it settles with very little undershoot, so when the grip suddenly disappears there’s no kickback, just a clean drop. And while 2.6 to 2.9 Nm/ms sounds low next to bigger bases, at the same torque it rises very close to the Ares Platinum. The number is mostly about its 12 Nm ceiling, not a slower motor.

Holding torque · locked shaft
A constant torque request, held steady for 10 s in each direction at 4 strengths. Read on a calibrated multimeter and cross-checked against the bench’s own recording.
Strength
Clockwise
Anticlockwise
Average
20%
2.56 Nm
2.57 Nm
2.57 Nm
50%
6.31 Nm
6.40 Nm
6.35 Nm
75%
9.24 Nm
9.29 Nm
9.26 Nm
100%
11.83 Nm
11.96 Nm
11.89 Nm
Conspit Link settings · used while testing
Every setting is chosen to pass the test signal through as cleanly as possible, so the results show the base, not someone’s tuning.
Setting
Amount
Reason
Torque
12 Nm
Set to the base’s full rating, so every test can use the whole torque range. A command of 50% in our software asks the base for 50% of its maximum.
Effects gain
100%
Conspit describes this as the force feedback volume. It was set to 100%, the maximum, so the base’s software does not turn our test signal down.
Filter frequency
480 Hz
This is a smoothing filter. The higher the setting, the less it smooths. The lowest setting, 20 Hz, would smooth away most of what the bench measures and add a large delay, so the result would show the filter, not the base. Even with the filter at 480 Hz, the base’s response starts to fade at around 22 to 41 Hz, depending on torque. If the slider were the only smoothing, that fade would start near 480 Hz. Since it starts much lower, the base has its own smoothing built into the firmware, and no setting turns it off.
Filter sharpness
100%
Conspit describes low sharpness as calm and smooth, and high as sharp and detailed. 100% is the least smoothing available.
Everything elseDamper, friction, inertia, rotation speed
0 / off
These effects respond to how fast the wheel turns or speeds up. With the shaft locked they should produce nothing, but setting them to 0 guarantees they can’t add any torque or delay to the measurement.